I spent a lot of 2012 traveling, and Twitter helped me meet new people and stay in touch with my friends. Here’s some memories of my year on Twitter, and my favorite tweets of the year.
Cards Against Humanity is unique in that it is wholly about ideas and their implicit power. Its stark black and white design gives the game a decidedly neutral stance toward any of the ideas that may exist on its cards. White privilege, Harry Potter erotica, Kanye West, and God are all given equal treatment, which is to say that the players are given complete control over their treatment. It’s as if we were given a list of everything in the world and instructed to sort through them, casting judgment or offering praises respectively.
But the questions we answer with those items frame these judgments for us. More often than not, those questions setup opportunities for honest and unabashed reflection on our humanity: “What would grandma find disturbing, yet oddly charming?” “What did the U.S. airdrop to the children of Afghanistan?” “Daddy, why is mommy crying?” These are brutal questions with even more brutal possible answers: “Rehab,” or “Brown People,” or “The Glass Ceiling.”
The game causes us to sit back and think about that for a moment. All of a sudden we’re thinking about the timeless nature of gender discrimination or racism. We’re acknowledging the genuine life-altering pain that comes as a result of drug abuse or broken families. Oh, and we’re laughing a lot too.
That last part there, that’s the part that really makes us uncomfortable, right? That we’d be considering such deeply serious and tragic things while laughing and having a good time seems wrong.
Cards Against Humanity, a self-dubbed “party game for horrible people,” appeals to those who are honest with themselves about the nature of their own world and their own soul. We are horrifically imperfect people, and the problems are so big and seemingly insurmountable that when placed before us in unavoidable black and white letters, the only response that makes any practical sense is to laugh at the absurdity of it all. At least, for tonight.
Still, tomorrow we won’t be laughing. Then what, I wonder?
I would not have guessed that a Christian gaming site would produce my favorite review of Cards Against Humanity.