Saving Zelda

Tevis Thompson:

If Zelda is to reclaim any of the spirit that Miyamoto first invested in its world… it needs to make most of the map accessible from the beginning. No artificial barriers to clumsily guide Link along a set course… Link must be allowed to enter areas he’s not ready for. He must be allowed to be defeated, not blocked, by the world and its inhabitants.

This world, dangerous, demanding exploration, must also be mysterious. This means: illegible, at least at first… How can you truly explore if you know how everything works already? How can you ever be surprised if every “secret” is conspicuously marked as such?

The point of a hero’s adventure… is not to make you feel better about yourself. The point is to grow, to overcome, to in some way actually become better. If a legendary quest has no substantial challenge, if it asks nothing of you except that you jump through the hoops it so carefully lays out for you, then the very legend is unworthy of being told, and retold.

To do this, Hyrule must become more indifferent to the player. It must aspire to ignore Link. Zelda has so far followed a spirit of indulgence in its loving details, a carefully crafted adventure that reeks of quality and just-for-you-ness. But a world is not for you. A world needs a substance, an independence, a sense that it doesn’t just disappear when you turn around (even if it kinda does). It needs architecture, not level design with themed wallpaper, and environments with their own ecosystems (which were doing just fine before you showed up). Every location can’t be plagued with false crises only you can solve, grist for the storymill.

#Gaming  #Design  
3 months ago  |  tevisthompson.com   |  45 notes
  1. nightlyvoice reblogged this from maxistentialist
  2. kosmoskrap reblogged this from spytap
  3. molly-millions reblogged this from maxistentialist
  4. akratic reblogged this from maxistentialist
  5. kittydelighted reblogged this from maxistentialist
  6. presidentjlh reblogged this from kohenari
  7. luigimonstre reblogged this from kohenari
  8. squashedcomments reblogged this from kohenari and added:
    The eight dungeon was under...weirdly located bush. You burn it. The trick
  9. future-little-minhos reblogged this from kohenari
  10. auz reblogged this from kohenari and added:
    Some may think that...zelda franchise is stale, I think that it’s rose colored glasses....
  11. kohenari reblogged this from maxistentialist and added:
    At the heart of a tour de force about the manifold problems in Legend of Zelda video games since the 1987 original, and...
  12. flashgorman reblogged this from spytap
  13. section9 reblogged this from spytap
  14. spytap reblogged this from maxistentialist and added:
    YES! A THOUSAND TIMES, YES!
  15. sardonicsmite reblogged this from itslef
  16. itslef reblogged this from maxistentialist
  17. toughnoogies reblogged this from maxistentialist
  18. davidmanque said: Oh for goodness sakes. Would ANY of this guy’s “hardcore” suggestions actually make the game more fun to play? Also, have you even seen/played Skyward Sword? It’s fucking great. Not every game should be a sandbox.
  19. anniesboobs reblogged this from maxistentialist
  20. obi-one-kenobi-nil reblogged this from maxistentialist and added:
    THIS…this is what is needed. These are the problems I have with this horribly overrated series.
  21. wethinktherefore reblogged this from maxistentialist
  22. maxistentialist posted this